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游戲專用 CE 修改器 Cheat Engine 6.6 中文漢化版

游戲專用 CE 修改器 Cheat Engine 6.6 中文漢化版

作者:大眼仔~旭 日期:3年前 (2016-11-27) 圍觀:51092+ 評論:5 條

摘要:Cheat Engine 6.6 中文漢化版由大眼仔旭發布。Cheat Engine 中文名稱為 CE 修改器,Cheat Engine 是一款內存修改編輯工具,CE 修改器通過查找游戲內存,緩存數據的方法修改游戲數據,達到修改游戲的目的。在技術層面上,CE 修改器包括16進制編輯,反匯編程序,內存查找工具。與同類修改…

Cheat Engine 6.6 中文漢化版大眼仔旭發布。Cheat Engine 中文名稱為 CE 修改器,Cheat Engine 是一款內存修改編輯工具,CE 修改器通過查找游戲內存,緩存數據的方法修改游戲數據,達到修改游戲的目的。在技術層面上,CE 修改器包括16進制編輯,反匯編程序,內存查找工具。與同類修改工具相比,CE修改器具有更強大的反匯編功能。

游戲專用 CE 修改器 Cheat Engine 中文漢化版

游戲專用 CE 修改器 Cheat Engine 中文漢化版

Cheat Engine 是一款內存修改編輯工具 ,它允許你修改你的游戲或軟件內存數據,以得到一些其他功能。它包括16進制編輯,反匯編程序,內存查找工具。與同類修改工具相比,它具有強大的反匯編功能,且自身附帶了外掛制作工具,可以用它直接生成外掛。

運行環境:Win9X,WinNT,Win2000,WinME 、Windows XP 、Windows Vista、Windows 7、Windows 8、Windows 10 等Windows 平臺

使用 Cheat Engine 修改內存數值流程:
1、運行CE(Cheat Engine)。


Cheat Engine 6.6 更新日志
Fixed saving of hotkey sounds
Fixed the CF flag in the disassembler stepping mode
Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
Fixed DBVM for Windows 10 build 14393
Fixed the shortest assembler instruction picking for some instructions
Fixed a few bugs in the break and trace routine when you’d stop it while the thread still had a single step set
Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
Fixed the stackview not properly setting the color, and giving an error when trying to change a color
Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
Fixed some places of the disassembler where it helps guessing if something is a float or not
When using the code finder, it won’t show the previous instruction anymore if it’s on a REP MOVS* instruction
Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
Fixed D3D alpha channel for textures and fontmaps
Fixed the helpfile not being searchable
The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
Fixed the form designed crashing is resized ‘wrong’

Additions and changes:
Ultimap 2 for Intel CPU’s of generation 6 and later (no DBVM needed for those)
Language select if you have multiple language files for CE
Memoryrecord pointer offsets can use calculations, symbols and lua code now
While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
changed the way CE is brought to front when a hotkey is pressed
Made the GUI more adaptive to different fontsizes and DPI
Several font and minor GUI changes
Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
Added option to enable pause by default
Disassembling mega jumps/calls now show the code in one line
The standalone auto assembler window will now give an option to go to the first allocated memory address
Changed the point where the settings are loaded in CE’s startup sequence
The formdesigner now allows copy and paste of multiple objects, and uses text
Added scrollbox and radiogroup to the formdesigner
Added Middle, MB4 and MB5 as allowable hotkeys
Added controller keys as hotkeys
Single stepping now shows an indication if an condition jump will be taken
Added a watchlist to the debugger
Added the ‘align’ assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
Added the ‘Not’ option for scans, which causes all addresses that match the given entry as invalid
Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
Rescan pointerscans on pointerscans that where done on a range can now change the offset

speak(): Text to speech
hookWndProc: a function that lets you hook the windows message handler of a window
registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
getFileVersion(): A function to get version information from a file
mouse_event() : Lets you send mouse events to windows. (move, click, etc…)
loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
added several thread synchronization objects
control class: added bringToFront and sendToBack

lua changes:
dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
loadTable() can now also load from a Stream object.
the addresslist has some Color properties published for better customization
the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)


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文章名稱:《游戲專用 CE 修改器 Cheat Engine 6.6 中文漢化版
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全部評論: (5條)
  1. 花花世界不必當真2016-01-24 11:59 回復
  2. 花花世界不必當真2016-01-24 12:07 回復
    大眼仔,這個不是完全漢化版啊,修改器手動設計界面,那些控件的參數全是英文 不過,好像從6.X以后就一直沒人漢化這個,難道涉及到內核改了會導致程序崩潰嗎?
  3. 清澈的瞳孔2016-01-25 09:05 回復
    • lx2017-01-06 01:51 回復
  4. BeacuseofYou2016-10-30 01:44 回復